Latest Wolf Game - Gem News

Let It Burn, $WOOL Sinks Emerge
Logan Hitchcock

Wolf Game will implement token burns for multiple in-game actions later this week as a result of the latest $WOOL governance vote.

The Deets

  • Token burns include: Change Communities, Use a Farmer, Attempt to Steal, Loot, and Sabotage
  • Change communities costs 100 $WOOL, while all others require 200 
  • Burned WOOL reduces overall supply

The Details

WOOL token holders, through the WOOL Governance process, recently voted to initiate substantial token burns for various in-game actions. These burns will impact multiple aspects of gameplay, with 100 WOOL burned for Change Communities, 200 WOOL for Use a Farmer, Attempt to Steal, Loot, and Sabotage. This decision, driven by the community, demonstrates how WOOL Governance allows players to actively influence and enhance their gaming experience.

The token burns are not only a reflection of player preferences but also have the potential to impact WOOL's overall value. As tokens are burned, the total supply decreases, which could lead to an increase in the value of the remaining tokens. 

📊 By The Numbers

Wolf Game assets have been sliding downward over the last few months, after spiking in activity and excitement around the launch of the full game at the end of 2022. 

While $WOOL is up almost seven percent at $0.01, the Wolf Game ecosystem token is down 34 percent in the last month and nearly 90 percent in the last year according to data provided by CoinGecko. 

Similarly, the price of Wolf Game's main collection NFTs continues to slide. The price of sheep, make up the floor of the collection, has fallen steadliy and is also down 34 percent over the last month. 

❗️Why It Matters

Disparaged by many as "silly," the $WOOL governance token is working as excpected, allowing active community members and players to have a say over the future of the game. While the decisions may seem rather inconsequential now, the WOOL token burn decision could lead to a notable reduction of token supply over time, potentially influencing the value of $WOOL and creating a unique interplay between the game's economy and player actions.

🧠 Learn More

 

Let It Burn, $WOOL Sinks Emerge
Wolf Game: Farmers Market Opening Soon
Bill Monighetti

Last night, the official Wolf Game Twitter account tweeted, "Farmers Market: Opening Soon!! Prepare Your Wool," with a .gif showing multiple Wolf Game characters holding pouches of wool.

🔎 The Deets

  • While we don't yet know what exactly The Shepherd has in mind here, it's clear that another $WOOL sink mechanism is coming to the ecosystem.
  • In the hours since the tweet, the price of $WOOL is up from $0.01441 to $0.0147723. According to Coingecko, $WOOL had hit an all-time low price of $0.01215057 about five hours before the announcement.

🎤 Community Feedback


Community said we need wool burn, shep is like...'Hold my beer.'@YathirajShetty4

Wolf Game: Farmers Market Opening Soon
Farmers Are Alive
Logan Hitchcock

The Shepherd detailed a handful of new updates to Wolf Game's "full game" on Thursday.

The Deets

The following have been updated per the Shepherd:

  • ENS name display in-game.
  • Farmers have come to life, moving in-game.
  • View the wallets of other players and analyze previous moves.
  • Bathhouse owners can view recharging times. 
  • Sheep/Wolf owners can view the structures in which they are breeding or recharging more easily. 

❗Why It Matters

It seems like so long ago (it wasn't that long ago) that Wolf Game was at the forefront of the conversation in web3...and while it may not be the hot topic, the Shepherd keeps building and the game keeps on keeping on. As simple as that seems, simply operating as intended is a major positive for an industry fraught with failed executions and major delays. The Wolf Game ecosystem has produced a rabid community of low-key players in a highly strategic game, and the continued updates should only further fuel the base. 

🎤 Community Quotes


Oh boy! Things are heating up in the valley!Filthy

Farmers Are Alive
The Shepherd Speaks
Logan Hitchcock

The Shepherd has introduced a handful of gameplay improvements to Wolf Game, according to a tweet from the project. 

❗Why It Matters

Though Wolf Game isn't dominating headlines like at the turn of the year, the gameplay remains relatively smooth and the major execution risk that came with the launch of the full game has slowly subsided. Minor improvements and the introduction of more social components (like in-play ENS support) should only help maintain or attract new users. 

The Deets

The following minor updates were made:

  • Identify players with ENS in-game.
  • Recognize sheep and wolves delegated to you on map.
  • Contribute to community silos beyond Level 4. 
  • Woolpaper clarifications on Land Sale. 

🎤 Community Quotes


Love the ENS domain part! Thanks Shep. 🫡justKAWS

The Shepherd Speaks
Wolf Game Releases Full Woolpaper
Ghost

Wolf Game released the full "Woolpaper" on Monday night, detailing highly-anticipated mechanics ahead of the expected Full Game launch coming this week. 

The game will utilize a "hybrid Web 3-Web 2 architecture", with gameplay occurring off-chain and ownership of assets entirely on-chain.

Assets across the ecosystem have surged ahead of launch, with the following increases over the last seven days according to Blur:

  • Sheep are up 17 percent, with a floor of 0.85 ETH. The Wolf floor sits at 8.6 ETH, with the animal collection doing 1,821 ETH of volume. 
  • Farmers rose 122% to a 0.82 floor, with 790 ETH of volume.
  • Land holds a 0.44 ETH floor, up 47% over the last seven days on 979 ETH of volume. 

The Woolpaper highlights macro-level game theory and micro-games based on psychology and economics, with players competing in risk-based decisions to win WOOL and yield resources. 

Most of the game will take place on The Farm, which is made up of Land plots in Communities 1-100. Community 0, now referred to as "The Peak", is a special area where Wolves will breed and recharge. The Peak will also periodically host a "massive multiplayer competition for WOOL", with details released in advance of the first game. Players must have both WOOL and a Sheep or Wolf to participate in the event.

Energy is expended to take actions within the game, with levels varying based on the type of animal and Generation. Animals must recharge using an open Bathhouse — unlike the time-regeneration of energy seen in Cave Game. 

Three structures are highlighted in the Woolpaper:

  • Barns: Where a pair of sheep can breed — and can only be built on The Farm.
  • Bathhouses: Where a single Sheep or Wolf recharges. Sheep can only use Bathhouses on The Farm, while Wolves must utilize the structures on The Peak. 
  • Dens: Where Wolves breed, and can only be built on The Peak. 

These structures are all upgradable via resources, which reduces the time to breed. A minimum WOOL fee will be charged for the use of each structure, with Landowners also able to set their own fee parameters.

The release also introduces five new in-game, off-chain resources:

  • Grass, Stone, Water, and Wood are collected from Land, with the outputs varying based on the composition of each plot. Community Silos can be built to increase daily production rate of resources — but are susceptible to sabotage by Wolves. 

  • Chops are a new resource involved in the Sheep and Wolf breeding processes and can be acquired from 'The Butcher' by burning sheep. Chops are also obtainable during the 'Courting phase' of breeding. 

  • The five resources will be exchangeable in-game via an Automatic Market Maker (AMM), which provides "high liquidity, low transaction costs, and the same price discovery algorithm we are all familiar with," according to the Woolpaper. 

Breeding is a significant component of Wolf Game, with Farmers providing both protection and 'advancement' for Sheep during the process. Wolves may try to steal during the initial Breeding phase (Courting), in which they receive either Chops or the offspring. The outcome of stealing depends on several variables, including the Alpha Score of the Wolf. 

Farmers also play a role in the collection of resources, providing boosts on yield and protection from Wolves. 

Weather is another new factor introduced, which impacts the collection of resources. Three different types (Sunny, Cloudy, Rainy) are independently present across communities, with the weather updating each day at midnight based on a 60-day weather forecast. 

The Woolpaper also details several 'Looting Games', which are risk-based decisions that are played during resource gathering and other gameplay situations. 

Delegation will also be available to players, allowing others to play assets without transferring ownership. Sheep or Wolves can add a new wallet as a Delegate, allowing flexibility for large accounts or less active players. 

All WOOL spent in-game is either burned out of the ecosystem or added to Community Rewards, which are distributed during competitions on The Peak. 

The release of the full Wolf Game is expected this week. Additional details on game mechanics can be found in the Woolpaper

For more information on Wolf Game, check out Lucky Trader's comprehensive guide to the ecosystem

Wolf Game Releases Full Woolpaper