Rumble Kong League

Jenkins the Valet Announces Podcast NFT Partner Communities
Staff Writer

Jenkins the Valet announced the 12 NFT communities that have signed on as partners for the project's eight-episode fiction podcast on Wednesday.

Partner community agreements allow Tally Labs to 'set an episode in their world and use their name, logos, and key lore elements', according to the thread.

Holders from the partner communities will be able to fill out a backstory for their NFT, with characters featured in the upcoming podcast stories. One partner, voted on by Jenkins Writer's Room NFT holders, will also have an episode set within that project's community.

In addition to the 12 partners, many other NFT communities are also eligible to create characters:

Users can visit the Jenkins Podcast website to learn more and submit their NFT from the collections above for inclusion in the podcast.

 

 

  

Jenkins the Valet Announces Podcast NFT Partner Communities
Rumble Kong League Releases Pre-Alpha Details
Ghost

Rumble Kong League announced the kick-off of a pre-alpha phase of their upcoming game in December, according to a Wednesday tweet and blog release. 

RKL is looking for testers for December's Pre-Alpha Focus Groups, where users will try the game and attend a Q&A with the team. Those interested can sign-up here, with a special airdrop mentioned for those who participate.

A broader 'Community Pre-Alpha' will begin testing in early 2023 with 'a smaller group of Kongs and Rookies', with users playing a basic experience to gather feedback on core gameplay.

Rumble Kongs currently hold a 0.5199 ETH floor, down 4% over the last seven days. 

 

Rumble Kong League Releases Pre-Alpha Details
Rumble Kong League Details Boost Mechanics, More
Staff Writer

Rumble Kong League detailed more of its gameplay mechanics in an update of its RKL Playbook Tuesday.

The project ran through three variables that can change how each Kong plays in each game: boosts, stamina, and player position.

Boosts

Each Kong will have four boosts: defense, finish, shooting, and vision. Each boost will improve the probability that a Kong will be successful in a single action.

"Although incredibly important, very few actions in the game will be 100 percent determined by the boost level. There will always be an element of skill and luck involved in every game," the project said.

Stamina

Stamina, which will refill over time and with consumables, will affect a Kong's performance and will need to be managed by holders.

Player positions

Each Kong will have an ideal position based on its boosts:

  • Center – Primary: Vision, Secondary: Shooting and Finish.
  • Power Forward – Primary: Finish, Secondary: Vision
  • Shooting Guard – Primary: Defense, Secondary: Shooting.
Rumble Kong League Details Boost Mechanics, More
Rumble Kong League Upgrades Animations, Seeks Community Feedback
Logan Hitchcock

Rumble Kong League upgraded animations for the hoops in its Athlos Play Arena, according to a tweet from the project. 

The announcement includes a teaser video and a plea for additional community feedback and customization requests. 

The animation upgrades come just a few weeks after Rumble Kong League announced a major new tournament in partnership with Galaxy Fight Club that will feature nearly $200,000 in prizes. 

The project ranks number 10 in our gaming power rankings at the time of writing. 

Rumble Kong League Upgrades Animations, Seeks Community Feedback
Rumble Kong League Rookies Revealed
Staff Writer

Rumble Kong League Rookies, a free claim for Rumble Kong League holders, has revealed in Lucky Trader's Asset Explorer.

The pre-reveal floor price for the collection was 0.135 ETH as of 11:55 a.m. ET. 

Before the reveal, project leaders announced a few key details:

  • All Rookie mints will be randomly generated, meaning a holder of a rare Rumble Kong is not guaranteed a rare Rookie
  • In total, there will be 250 "very rare" Rookies
  • Rookies will be playable in the project's upcoming game
  • Rookies will not receive Boosts right away, but will have the ability to unlock Boosts "further down the line once they start playing games." 
  • Kongs will always "receive the highest benefits" as the project's genesis collection. Kongs will be the only group that can play on one of the 300 Clubs and compete in the highest tier of the Rumble Kong League

The claim period is set to end Sept. 8 at noon ET. After the claim ends, the remaining Rookies will be sold by a public mint. Holders can claim their Rookies on the Rumble Kong League website. Reveals for the newly claimed Rookies will take place every Monday.

Rumble Kong League Rookies Revealed
Rumble Kong League Releases Goals, Supply, and Structure of New Token Economy
Jason Bales

Rumble Kong League publicly released details about its upcoming native utility token, LEAGUE.

We’re excited to share the initial tokenomics vision for our games economy," the team tweeted. "Over the past six months, we have spent an immense amount of time analyzing web3 game economies and traditional web2 game economy models."

The result is LEAGUE, a new token for the Rumble Kong League ecosystem based on a bonding curve model that will control its supply and, to a certain extent, its price.

"To avoid the downsides of a fixed supply token and the uncertainty of project-controlled ones, we’ve decided to use a TBC (Token Bonding Curve)," the team wrote in its announcement. "This state-of-the-art solution was made possible thanks to the evolution of SCs (Smart Contracts) and AMMs (Automated Market-Makers)."

The supply will fluctuate, and there will be two total tokens. The first, LEAGUE, has "real monetary value," while the second, a general reward token, does not. It is an in-game currency meant to operate in a similar way to Fortnite's V-Bucks or Roblox's Robux.

The goal of the new Rumble Kong League token ecosystem is to create a stable way to reward game and ecosystem participants. RKL does not want speculation on its token's price or non-players acquiring the token for any other reason.

"Above all, the primary goal of the token system is to provide a stable economic environment for players in the RKL ecosystem," the team said. "We want to avoid issues whereby non-players are acquiring the token with an expectation of pure price increase or other speculation."

"This behavior is not useful and in fact harmful long term, and thus we aim to discourage it," the team continued. "Furthermore, extreme swings in the token price are highly detrimental to the stability of the in-game economy."

"To re-iterate, the stability of the token price is absolutely paramount for the health of the overall micro-economy within the Rumble Kong League," the team concluded. 

For more information about the token and the upcoming RKL ecosystem, see the team's full announcement here.

Rumble Kong League Releases Goals, Supply, and Structure of New Token Economy
Rumble Kong League Provides More Details on Upcoming Drop
Bill Monighetti

Rumble Kong League provided further information regarding its upcoming Rookie drop in an early morning Discord announcement today.

Rookies is a metaverse-ready companion collection that the project is planning to airdrop on August 11. Each Rumble Kong League NFT holder will be able to claim Rookie NFTs on a 1:1 basis for every Rumble Kong held, free of charge, on the drop date. You can view a preview of the collection's art on the Rookies website here.

In today's Q & A style update, the project clarified the following details:

  • All Rookie mints will be randomly generated, meaning a holder of a rare Rumble Kong is not guaranteed a rare Rookie
  • In total, there will be 250 "very rare" Rookies
  • Rookies will be playable in the project's upcoming game
  • Rookies will not receive Boosts right away, but will have the ability to unlock Boosts "further down the line once they start playing games." Further information regarding how Boosts of non-Kong avatars compare to Boosts of Rumble Kongs in the game will be released soon
  • Kongs will always "receive the highest benefits" as the project's genesis collection. Kongs will be the only group that can play on one of the 300 Clubs and compete in the highest tier of the Rumble Kong League
  • Rookies can be considered an onboarding tool into the Rumble Kong ecosystem, providing a lower cost entry for users who do not have a Kong

One item that is yet to be decided concerns whether or not there will be a time limit on the Rookie claim period. A poll is currently open in the #kong-votes channel of the project's Discord server and holders are asked to weigh in on this topic.

Since Rookies were introduced on July 28, the Rumble Kong League floor price has actually fallen from 0.9 ETH to 0.77 ETH at the time of writing.

Rumble Kong League Provides More Details on Upcoming Drop

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